Tomes
Mon / ThuMon / Wed / ThuKeep both seals. Scoring follows the Tome Rating gained.
LANDS OF JAIL / ACE & PRESTIGE WARDEN
Save your upgrades. Spend on the right day. Work toward free hero shards with a plan that fits your event.
Plan your week ↗Same saving strategy, different scoring. Ace Warden begins after the first Supreme Prison capture and competes within your server. Prestige Warden adds a cross-server Zone ranking alongside the home-server ranking. Both run for seven days.
The event name does not lock the reward hero. Lanchester and Sawyer are examples; Prestige can feature Lanchester too. Check your event’s hero, chest contents and scoring list before spending. Follow the server’s daily reset.

Ace Warden · Lanchester reward example
01 / BUILD YOUR STOCKPILE
Hover, focus or tap an item. Days follow the selected event.
Avoid using upgrade materials as soon as you get them. Save them for an event with rewards you want. Secure useful daily milestones first, then concentrate your remaining stock on a reachable ranking reward. When several days pay the same rate, choose the one that helps your phase rank or overlaps another useful event.
Keep both seals. Scoring follows the Tome Rating gained.
Keep Common, Rare and Precious Trove Souvenir Coins. Scoring follows Collecting Rating.
Chips and cores score directly. Data Disks and Planet Coins support planned upgrades.
Keep Precision Gears, Magnets and exclusive-equipment parts. Save Potential Coils too.
Save blue Power Modules, yellow Advanced Power Modules and all three chests. Open chests on a scoring day.
Keep universal shards and shards for every named hero. Use them for star upgrades.
Save construction, research, training and universal speedups of every duration. Keep Forticlad Cores for building upgrades too.
02 / THE SEVEN-DAY PLAN
Select a day for the full points list.
MONDAY
Upgrade tomes and spend Satellite Chips or cores. Construction and research also score, but compare research with Thursday’s higher rate.
Points come from eligible power gains. Speedup minutes have no separate points today.
| Action | Points |
|---|---|
| Increase Tome Rating | 1,600per rating point |
| Increase Construction Power | 50per power |
| Increase Research Power | 50per power |
| Increase soldier CP through training or promotion | 35per CP gained |
| Consume any Satellite Chip | 60,000per chip |
| Consume an Orbit Core | 20,000per core |
| Consume a Cosmic Core | 250,000per core |
TUESDAY
Upgrade hero stars and equipment. Named hero shards count by their rarity when used for star upgrades. Shards score at the same rate again on Sunday.
Also: Exclusive equipment parts · Reinforcement Spin
| Action | Points |
|---|---|
| Consume a part for any hero’s exclusive equipment | 100,000per part |
| Consume a Precision Gear | 50,000per gear |
| Consume a Magnet | 25,000per magnet |
| Participate in Reinforcement Spin | 180,000per spin |
| Use Rare Hero Shards to upgrade hero stars | 8,000per shard |
| Use Epic Hero Shards to upgrade hero stars | 28,000per shard |
| Use Legendary Hero Shards to upgrade hero stars | 70,000per shard |
WEDNESDAY
A strong day for new troops: points are awarded per soldier and tier. Promotions earn the difference between the old and new tier’s points. Compare that with CP days before promoting.
Promotion example: Lv.8 → Lv.9 gives 2,970 − 2,260 = 710 points per soldier.
Points come from trained or promoted soldiers. Speedup minutes have no separate points today.
| Action | Points |
|---|---|
| Consume any Satellite Chip | 60,000per chip |
| Consume an Orbit Core | 20,000per core |
| Consume a Cosmic Core | 250,000per core |
| Train a Lv.1 soldier | 180per soldier |
| Train a Lv.2 soldier | 240per soldier |
| Train a Lv.3 soldier | 360per soldier |
| Train a Lv.4 soldier | 530per soldier |
| Train a Lv.5 soldier | 770per soldier |
| Train a Lv.6 soldier | 1,190per soldier |
| Train a Lv.7 soldier | 1,660per soldier |
| Train a Lv.8 soldier | 2,260per soldier |
| Train a Lv.9 soldier | 2,970per soldier |
| Train a Lv.10 soldier | 3,920per soldier |
THURSDAY
The highest research-power rate of the week: 75 points per power. Upgrade tomes, open module chests and use power modules. Gather resources for extra points.
Points come from eligible power gains. Speedup minutes have no separate points today.
| Action | Points |
|---|---|
| Open a Solo Module Chest | 10,000per chest |
| Open a Formation Module Chest | 21,000per chest |
| Open a Barrier Module Chest | 31,000per chest |
| Consume a Power Module | 10,000per module |
| Consume an Advanced Power Module | 50,000per module |
| Increase Research Power | 75per power |
| Increase Tome Rating | 1,600per rating point |
| Gather 100 Food in the field | 6per 100 Food |
| Gather 100 Wood in the field | 6per 100 Wood |
| Gather 20 Steel in the field | 6per 20 Steel |
| Gather 5 Gasoline in the field | 6per 5 Gasoline |
FRIDAY
Use equipment materials. Consider troop promotions when 35 × CP gained beats Wednesday’s tier difference or Sunday’s speedup score. Monday and Saturday give the same CP rate.
Also: Exclusive equipment parts
Points come from eligible power gains. Speedup minutes have no separate points today.
| Action | Points |
|---|---|
| Consume a part for any hero’s exclusive equipment | 100,000per part |
| Consume a Precision Gear | 50,000per gear |
| Consume a Magnet | 25,000per magnet |
| Increase Construction Power | 50per power |
| Increase Research Power | 50per power |
| Increase soldier CP through training or promotion | 35per CP gained |
SATURDAY
Use saved Trove Souvenir Coins to increase Collecting Rating. The rating gained earns points; spending one coin does not automatically mean one rating point.
Points come from eligible power gains. Speedup minutes have no separate points today.
| Action | Points |
|---|---|
| Increase Collecting Rating | 840per rating point |
| Increase Construction Power | 50per power |
| Increase Research Power | 50per power |
| Increase soldier CP through training or promotion | 35per CP gained |
SUNDAY
Spend construction, research and troop training/promotion speedups for 600 points per minute. Hero shards and Power Armor materials have a second scoring window.
Only minutes actually used count. Natural waiting time and healing speedups are not in this scoring list.
| Action | Points |
|---|---|
| Open a Solo Module Chest | 10,000per chest |
| Open a Formation Module Chest | 21,000per chest |
| Open a Barrier Module Chest | 31,000per chest |
| Consume a Power Module | 10,000per module |
| Consume an Advanced Power Module | 50,000per module |
| Use Rare Hero Shards to upgrade hero stars | 8,000per shard |
| Use Epic Hero Shards to upgrade hero stars | 28,000per shard |
| Use Legendary Hero Shards to upgrade hero stars | 70,000per shard |
| Speed up construction | 600per minute used |
| Speed up research | 600per minute used |
| Speed up soldier training or promotion | 600per minute used |
Tomes and collection score the rating increase, not the number of seals or coins spent. Hero shards score when used to increase stars. Construction, research and soldier CP score the power gained on the eligible day.
02 / THE SEVEN-DAY PLAN
Select a day for the complete scoring list.
MONDAY
Start with tomes, Satellite Chips and cores. Forticlad Cores used on buildings and eligible speedups also score. Reserve enough for the later daily milestones.
Also: Forticlad Cores
| Action | Points |
|---|---|
| Consume 1 Forticlad Core to upgrade a building | 3,000 |
| Increase Tome Rating by 1 | 210 |
| Consume 1 of any Satellite Chip | 9,800 |
| Consume 1 Orbit Core | 3,500 |
| Consume 1 Cosmic Core | 43,750 |
| Speed up construction by 1 minute | 90 |
| Speed up research by 1 minute | 90 |
| Speed up soldier training or promotion by 1 minute | 90 |
TUESDAY
Upgrade hero stars and equipment, use Potential Coils, or spin for reinforcements. Speedups and Forticlad Cores score too. Save some shards for Wednesday or Sunday if you need those milestones.
Also: Forticlad Cores · Exclusive equipment parts · Potential Coils · Reinforcement Spin
| Action | Points |
|---|---|
| Consume 1 Forticlad Core to upgrade a building | 3,000 |
| Consume 1 part for any hero's exclusive equipment | 12,000 |
| Consume 1 Precision Gear | 6,000 |
| Consume 1 Potential Coil | 60,000 |
| Consume 1 Magnet | 3,000 |
| Participate in Reinforcement Spin once | 24,000 |
| Consume 1 Rare Hero Shard to upgrade any hero's star level | 1,050 |
| Consume 1 Epic Hero Shard to upgrade any hero's star level | 3,660 |
| Consume 1 Legendary Hero Shard to upgrade any hero's star level | 9,120 |
| Speed up construction by 1 minute | 90 |
| Speed up research by 1 minute | 90 |
| Speed up soldier training or promotion by 1 minute | 90 |
WEDNESDAY
Open saved module chests and upgrade Power Armor. Tomes, Reinforcement Spin and hero star upgrades also score. Speedup consumption does not score today.
Also: Reinforcement Spin
| Action | Points |
|---|---|
| Open 1 Solo Module Chest | 1,250 |
| Open 1 Formation Module Chest | 2,500 |
| Open 1 Barrier Module Chest | 3,750 |
| Consume 1 Power Module | 1,300 |
| Consume 1 Advanced Power Module | 6,500 |
| Increase Tome Rating by 1 | 210 |
| Participate in Reinforcement Spin once | 24,000 |
| Consume 1 Rare Hero Shard to upgrade any hero's star level | 1,050 |
| Consume 1 Epic Hero Shard to upgrade any hero's star level | 3,660 |
| Consume 1 Legendary Hero Shard to upgrade any hero's star level | 9,120 |
THURSDAY
A broad spending day for tomes, equipment and satellites. Train or promote soldiers for tier-based points. Compare the result with the speedup days before using training speedups.
Promotions: points for the destination tier minus points for the starting tier, per soldier. Lv.9 → Lv.10 = 117 − 90 = 27 points.
Also: Exclusive equipment parts · Potential Coils
Points come from trained or promoted soldiers. Speedup minutes have no separate points today.
| Action | Points |
|---|---|
| Increase Tome Rating by 1 | 210 |
| Consume 1 part for any hero's exclusive equipment | 12,000 |
| Consume 1 Precision Gear | 6,000 |
| Consume 1 Potential Coil | 60,000 |
| Consume 1 Magnet | 3,000 |
| Consume 1 of any Satellite Chip | 9,800 |
| Consume 1 Orbit Core | 3,500 |
| Consume 1 Cosmic Core | 43,750 |
| Train a Lv.1 soldier | 3per soldier |
| Train a Lv.2 soldier | 6per soldier |
| Train a Lv.3 soldier | 9per soldier |
| Train a Lv.4 soldier | 15per soldier |
| Train a Lv.5 soldier | 21per soldier |
| Train a Lv.6 soldier | 33per soldier |
| Train a Lv.7 soldier | 48per soldier |
| Train a Lv.8 soldier | 69per soldier |
| Train a Lv.9 soldier | 90per soldier |
| Train a Lv.10 soldier | 117per soldier |
FRIDAY
Use exclusive-equipment parts, Precision Gears, Potential Coils and Magnets. Forticlad Cores and construction, research or training speedups also score.
Also: Forticlad Cores · Exclusive equipment parts · Potential Coils
| Action | Points |
|---|---|
| Consume 1 Forticlad Core to upgrade a building | 3,000 |
| Consume 1 part for any hero's exclusive equipment | 12,000 |
| Consume 1 Precision Gear | 6,000 |
| Consume 1 Potential Coil | 60,000 |
| Consume 1 Magnet | 3,000 |
| Speed up construction by 1 minute | 90 |
| Speed up research by 1 minute | 90 |
| Speed up soldier training or promotion by 1 minute | 90 |
SATURDAY
Use Trove Souvenir Coins to increase Collecting Rating, and train or promote soldiers. Troop points are identical to Thursday. Speedup consumption has no separate points today.
Promotions: points for the destination tier minus points for the starting tier, per soldier. Lv.9 → Lv.10 = 117 − 90 = 27 points.
Points come from trained or promoted soldiers. Speedup minutes have no separate points today.
| Action | Points |
|---|---|
| Increase Collecting Rating by 1 | 108 |
| Train a Lv.1 soldier | 3per soldier |
| Train a Lv.2 soldier | 6per soldier |
| Train a Lv.3 soldier | 9per soldier |
| Train a Lv.4 soldier | 15per soldier |
| Train a Lv.5 soldier | 21per soldier |
| Train a Lv.6 soldier | 33per soldier |
| Train a Lv.7 soldier | 48per soldier |
| Train a Lv.8 soldier | 69per soldier |
| Train a Lv.9 soldier | 90per soldier |
| Train a Lv.10 soldier | 117per soldier |
SUNDAY
Finish with modules, hero shards, Forticlad Cores, Collecting Rating, speedups and field gathering. Despite its name, Full Upgrade does not include every resource: tomes, satellite materials and equipment materials are absent.
Also: Forticlad Cores
| Action | Points |
|---|---|
| Open 1 Solo Module Chest | 1,250 |
| Open 1 Formation Module Chest | 2,500 |
| Open 1 Barrier Module Chest | 3,750 |
| Consume 1 Power Module | 1,300 |
| Consume 1 Advanced Power Module | 6,500 |
| Consume 1 Forticlad Core to upgrade a building | 3,000 |
| Increase Collecting Rating by 1 | 108 |
| Consume 1 Rare Hero Shard to upgrade any hero's star level | 1,050 |
| Consume 1 Epic Hero Shard to upgrade any hero's star level | 3,660 |
| Consume 1 Legendary Hero Shard to upgrade any hero's star level | 9,120 |
| Speed up construction by 1 minute | 90 |
| Speed up research by 1 minute | 90 |
| Speed up soldier training or promotion by 1 minute | 90 |
| Gather 5,000 Food in the field | 9 |
| Gather 5,000 Wood in the field | 9 |
| Gather 1,000 Steel in the field | 9 |
| Gather 200 Gasoline in the field | 9 |
Each score applies to the listed action: open module chests, consume upgrade materials, or gain rating. Owning the item or opening an ordinary resource pack is not the scoring action.
03 / SPEND WITH A PLAN
Compare the same upgrade or troop batch across days.
Enable JavaScript to compare your own values. Example: 10,000 Research Power earns 750,000 points on Thursday; 1,000 speedup minutes earn 600,000 on Sunday.
Research: Thursday pays 75 × power gained, versus 50 × on Monday, Friday or Saturday. Sunday pays 600 × speedup minutes used. The Thursday/Sunday break-even is 8 power per minute.
Construction: Monday, Friday and Saturday pay 50 × power gained. Compare with Sunday’s 600 × minutes used: break-even is 12 power per minute.
Troops: compare Wednesday’s per-tier points (or tier difference for promotions), 35 × CP gained on Monday/Friday/Saturday, and Sunday’s 600 × minutes. Promotion is not automatically best on Friday.
These are alternative scoring windows for the same action; do not add different days’ totals together. Plan the completion of power-gain actions for the chosen day. The comparison covers Ace Warden points; phase milestones, rankings and overlapping event rewards can change your priority.
03 / MAKE THE MINUTES COUNT
Compare two ways to score the same troop upgrade.
Thursday and Saturday pay per soldier. Monday, Tuesday, Friday and Sunday pay per speedup minute used. Enter the number of troops and the minutes you would actually consume after your buffs.
Training: soldiers × points for their tier. Promotion uses the difference between the destination and starting tiers.
Speedups: minutes consumed × 90. Natural queue time earns no speedup points. These are alternative days; do not add both results.
Before starting: activate Phantom for construction, Black Widow for training or Feline for research. Check available Warden decrees too.
Example: 1,000 new Lv.10 soldiers give 117,000 points, equivalent to 1,300 speedup minutes. Ordinary construction and research score through eligible speedups; buildings can also score through Forticlad Cores. Those core points are separate from this troop comparison.
BEFORE YOU START
Get more progress from the same stockpile.

Send the relevant felon to Yard Time and confirm the bonus is active before starting construction, research or a troop batch.
Use Phantom +15%, Black Widow +30% and Feline +22% as the bonuses shown here; check your own felon’s current skill value.
The Warden can issue decrees that boost these activities too. Coordinate your large upgrades with the relevant decree, then check the resulting timer before spending speedups.
A speed bonus is not the same as an equal percentage cut to the timer. Use the time displayed in your game for the comparison.
04 / REWARDS ALONG THE WAY
Daily tasks unlock an extra reward track.
Prestige Warden · the reward track below is the Season 3 example. Check the featured hero and chest contents in your edition.
Earn Glory Medals through daily event tasks. The reward track starts at 2 medals, then unlocks another reward at each total through 14. These are cumulative thresholds, not medal prices.
Each threshold gives 1 Collector Valor Chest, 2 Legendary Arrest Guides, 2 Legendary War Skill Books and 1 hour of training speedups.
ALL 13 THRESHOLDS13 chestsUp to 13 featured-hero shards
Sawyer in this Season 3 example
+ 26 Arrest Guides · 26 War Skill Books
+ 13 hours of training speedups
On Day 3, the 630,000-point and 1,086,000-point milestones each award one Glory Medal. Budget for these before committing everything to one ranking push. Check the milestone targets for each new phase.
| Points | Rewards |
|---|---|
| 42,000 | 70 × 10K Food · 70 × 10K Wood · 10 × 10K Steel · 2 × 10K Gasoline |
| 315,000 | 130 × 1K Hero EXP · 26 × 5m Construction Speedup · 26 × 5m Research Speedup · 26 × 5m Training Speedup |
| 630,000 | 7,800 × Diamonds · 1 × Glory Medal · 350 × 10K Food · 350 × 10K Wood |
| 1,086,000 | 26 × Seal of Knowledge Tome · 1 × Glory Medal · 70 × 10K Steel · 18 × 10K Gasoline |
05 / AIM FOR YOUR NEXT TIER
Overall rewards · Top 100 · Delivered by in-game mail

10 shards unlock Lanchester. Overall rank 21–50 already gives 10; rank 6–10 gives 30. Additional shards increase his stars. Even rank 51–100 contributes 5 shards toward a future unlock.
| Overall rank | Lanchester shards | Diamonds | 1h speedups of each type* |
|---|---|---|---|
| 1 | 300 | 160,000 | 30 |
| 2 | 150 | 96,000 | 20 |
| 3 | 80 | 57,600 | 18 |
| 4–5 | 50 | 36,000 | 15 |
| 6–10 | 30 | 20,000 | 10 |
| 11–20 | 20 | 12,000 | 8 |
| 21–50 | 10 | 6,000 | 5 |
| 51–100 | 5 | 3,000 | 3 |
*Construction, research and training: each listed quantity applies to each type. These are overall ranking rewards, separate from daily milestones and phase rankings. Your event’s reward panel is the final reference.
05 / KNOW WHAT YOU ARE PLAYING FOR
Overall rewards arrive by in-game mail after the event.
The Collector Valor ChestIn this Season 3 example, each chest lets you choose 1 Sawyer Shard or 3 Magnets. The tables show chests: choose Sawyer to turn each chest into one shard. Your server and Zone rankings are separate reward opportunities.
Finish in the top 100 on your server. Rank 6–10 awards 30 chests; rank 51–100 still awards 5.
Swipe the table to see all rewards →
| Rank | Valor chests | Diamonds | Legendary War Skill Books | General speedups |
|---|---|---|---|---|
| 1 | 300 | 40,000 | 300 | 90h |
| 2 | 150 | 30,000 | 150 | 63h |
| 3 | 80 | 20,000 | 90 | 54h |
| 4–5 | 50 | 9,000 | 50 | 42h |
| 6–10 | 30 | 5,000 | 30 | 33h |
| 11–20 | 20 | 3,000 | 20 | 24h |
| 21–50 | 10 | 1,600 | 10 | 15h |
| 51–100 | 5 | 800 | 6 | 9h |
Compete with players across the matched servers. Rewards extend to the top 1,000, with 4 chests even at rank 501–1,000.
Swipe the table to see all rewards →
| Rank | Valor chests | Diamonds | Forticlad Cores | Nameplate | Frame |
|---|---|---|---|---|---|
| 1 | 120 | 160,000 | 200 | 30 days | 30 days |
| 2 | 100 | 140,000 | 160 | 30 days | 30 days |
| 3 | 80 | 120,000 | 120 | 30 days | 30 days |
| 4–5 | 60 | 100,000 | 100 | 30 days | 30 days |
| 6–10 | 40 | 70,000 | 72 | 14 days | 14 days |
| 11–20 | 25 | 36,000 | 48 | 14 days | 14 days |
| 21–50 | 12 | 17,000 | 24 | 14 days | 14 days |
| 51–100 | 8 | 13,000 | 16 | 7 days | 7 days |
| 101–150 | 6 | 10,000 | 16 | 7 days | — |
| 151–300 | 6 | 7,000 | 12 | 7 days | — |
| 301–500 | 4 | 4,800 | 10 | — | — |
| 501–1000 | 4 | 2,400 | 10 | — | — |
Nameplate: Unveiled Valor. Avatar frame: Spotlight, with +2% Troops DEF effective upon possession. The durations in the table apply to these temporary rewards; a dash means that item is not awarded.
Score over 50,000 points in the phase and finish in its top 100 to qualify. Rewards are sent after the phase; the event rules specify ST 00:00 the next day. Check the active leaderboard in your game.
| Rank | Diamonds | Research speedups | Advanced Supply Cards |
|---|---|---|---|
| 1 | 40,000 | 10h | 6 |
| 2 | 24,000 | 8h | 4 |
| 3 | 15,000 | 7h | 4 |
| 4–5 | 9,000 | 6h | 2 |
| 6–10 | 5,000 | 5h | 2 |
| 11–20 | 3,000 | 4h | 2 |
| 21–50 | 1,600 | 2h | 2 |
| 51–100 | 800 | 1h | 2 |
| Rank | Diamonds | Research speedups | Training speedups |
|---|---|---|---|
| 1 | 40,000 | 10h | 10h |
| 2 | 24,000 | 7h | 7h |
| 3 | 15,000 | 6h | 6h |
| 4–5 | 9,000 | 5h | 5h |
| 6–10 | 5,000 | 4h | 4h |
| 11–20 | 3,000 | 3h | 3h |
| 21–50 | 1,600 | 2h | 2h |
| 51–100 | 800 | 1h | 1h |
This is your server’s position against the other servers, separate from your personal home-server rank. Reach at least 250,000 personal points to qualify. Rewards arrive by mail after the event.
| Server rank | Training speedups 5-minute items | Advanced Supply Cards | Supply Cards | 10K Random Resource Chests |
|---|---|---|---|---|
| 1 | 150 | 12 | — | 400 |
| 2 | 120 | 8 | — | 300 |
| 3 | 90 | 4 | — | 200 |
| 4 | 80 | — | 8 | 150 |
| 5–6 | 70 | — | 4 | 100 |
We won’t contact you for anything else.