Hold your upgrades
Keep Forticlad materials, tomes, chips and equipment parts for their scoring days.
MATERIALS & RATINGSVS · SUPREME HONOR
Build your strength.
Make every day count.
Five days to turn your saved materials into points. Pick the right day for your upgrades, hunts and troops.

BEFORE THE FIRST RESET
The Warden mindset. A different scoring schedule.
Keep Forticlad materials, tomes, chips and equipment parts for their scoring days.
MATERIALS & RATINGModule chests: Days 3 & 5. Hero shards and Reinforcement Spins: Days 2 & 3.
CHESTS & HERO SHARDSSpeedup minutes score on Days 1, 2 & 5. Training and promotion score by troop level on Day 4.
SPEEDUPS & TROOPSBEFORE YOU SPEND
Activate the right bonuses before starting construction, research or a troop batch. Check that they are active, then use your speedups.
Send the relevant Felon to Yard Time. Check your current skill values and remaining active time.
Pick the Duty position that fits your planned action. Confirm the position is active before starting a batch.
Interior, Public Health, Inspection and Command: check each position’s current effects in the Duty panel before choosing your slot.
Training Capacity · 2 hours
6,000 diamonds
Activate this prison buff before starting your training batches. Capacity increases the number of troops per batch; it is separate from training speed.
Start your training batches or construction while the relevant buff is active.
Use the relevant Power Armor buffs before starting your planned upgrades or training.
Follow the event reset. Confirm the active day and scoring action before spending. On Day 4, prepare Black Widow, the Defense Duty position, Inspirational Speech, the Training Capacity prison buff and relevant Power Armor buffs before starting your training session.
More about Felon bonuses ↗THE FIVE-DAY PLAYBOOK
Points per item unless a quantity, minute, rating increase or action is stated.
Save your Forticlad materials for building upgrades and technology research. Tomes, satellite materials and eligible speedups also score today.
Forticlad Cores → building upgrades.
Hyperalloy → Forticlad Technology.
Tome Rating +1
Satellite Chip (any)
Orbit Core
Cosmic Core
Construction speedup / 1 minute
Research speedup / 1 minute
Training & promotion speedup / 1 minuteAlso scores: Forticlad Core · Hyperalloy · Advanced Forticlad Core
| Action | Points |
|---|---|
| Forticlad Core | 3,000 |
| Hyperalloy | 1,500 |
| Advanced Forticlad Core | 45,000 |
| 210 | |
| 9,800 | |
| 3,500 | |
| 43,750 | |
| 90 | |
| 90 | |
| 90 |
Gather in the field. Points below apply to the listed resource quantities, not to opening resource packs. Hero shards and eligible speedups also score.
1,000 Food = 1,000 Wood = 200 Steel = 50 Gasoline.
Each listed quantity earns 6 points.
Rare Hero Shard
Epic Hero Shard
Legendary Hero Shard
Construction speedup / 1 minute
Research speedup / 1 minute
Training & promotion speedup / 1 minuteAlso scores: Forticlad Core · Hyperalloy · Advanced Forticlad Core · Reinforcement Spin / 1 spin · Gather 1,000 Food · Gather 1,000 Wood · Gather 200 Steel · Gather 50 Gasoline
| Action | Points |
|---|---|
| Forticlad Core | 3,000 |
| Hyperalloy | 1,500 |
| Advanced Forticlad Core | 45,000 |
| Reinforcement Spin / 1 spin | 24,000 |
| 1,050 | |
| 3,660 | |
| 9,120 | |
| 90 | |
| 90 | |
| 90 | |
| Gather 1,000 Food | 6 |
| Gather 1,000 Wood | 6 |
| Gather 200 Steel | 6 |
| Gather 50 Gasoline | 6 |
Use stamina to hunt fugitives and start beast rallies. Save module chests for today or Day 5; open them to score.
Fugitives: 27,000–36,000 points.
Start a beast rally: 90,000 points.
Open Solo Module Chest
Open Formation Module Chest
Open Barrier Module Chest
Power Module
Advanced Power Module
Tome Rating +1
Rare Hero Shard
Epic Hero Shard
Legendary Hero ShardAlso scores: Reinforcement Spin / 1 spin · Defeat Lv. 1–10 Fugitive · Defeat Lv. 11–15 Fugitive · Defeat Lv. 16–20 Fugitive · Defeat Lv. 21–25 Fugitive · Defeat Lv. 26–30 Fugitive · Start rally to hunt 1 beast
| Action | Points |
|---|---|
| 1,824 | |
| 3,600 | |
| 5,400 | |
| 1,920 | |
| 9,600 | |
| 210 | |
| Reinforcement Spin / 1 spin | 24,000 |
| 1,050 | |
| 3,660 | |
| 9,120 | |
| Defeat Lv. 1–10 Fugitive | 27,000 |
| Defeat Lv. 11–15 Fugitive | 29,250 |
| Defeat Lv. 16–20 Fugitive | 31,500 |
| Defeat Lv. 21–25 Fugitive | 33,750 |
| Defeat Lv. 26–30 Fugitive | 36,000 |
| Start rally to hunt 1 beast | 90,000 |
Train or promote troops. Promotion points equal the new level’s training points minus the old level’s training points, per soldier.
Promotion example: 1,000 soldiers from Lv. 8 to Lv. 9 earn (135 − 105) × 1,000 = 30,000 points.
Points per soldier = target level points − current level points.
Tome Rating +1
Precision Gear
Magnet
Satellite Chip (any)
Orbit Core
Cosmic CoreAlso scores: Hero exclusive equipment part · Potential Coil
Training & promotions: points depend on troop level. Speedups help finish batches; speedup minutes do not score today.
| Action | Points |
|---|---|
| 210 | |
| Hero exclusive equipment part | 12,000 |
| 6,000 | |
| Potential Coil | 60,000 |
| 3,000 | |
| 9,800 | |
| 3,500 | |
| 43,750 | |
| Train 1 Lv. 1 soldier | 9 |
| Train 1 Lv. 2 soldier | 12 |
| Train 1 Lv. 3 soldier | 15 |
| Train 1 Lv. 4 soldier | 24 |
| Train 1 Lv. 5 soldier | 36 |
| Train 1 Lv. 6 soldier | 54 |
| Train 1 Lv. 7 soldier | 75 |
| Train 1 Lv. 8 soldier | 105 |
| Train 1 Lv. 9 soldier | 135 |
| Train 1 Lv. 10 soldier | 180 |
| Train 1 Lv. 11 soldier | 216 |
Use your remaining eligible materials. Collecting Rating scores today. Check the list before spending: this day does not include every action from earlier days.
Collecting Rating scores today.
Use the list: not every earlier action returns.
Open Solo Module Chest
Open Formation Module Chest
Open Barrier Module Chest
Power Module
Advanced Power Module
Collecting Rating +1
Precision Gear
Magnet
Construction speedup / 1 minute
Research speedup / 1 minute
Training & promotion speedup / 1 minuteAlso scores: Forticlad Core · Hyperalloy · Advanced Forticlad Core · Hero exclusive equipment part · Potential Coil
| Action | Points |
|---|---|
| 1,824 | |
| 3,600 | |
| 5,400 | |
| 1,920 | |
| 9,600 | |
| Forticlad Core | 3,000 |
| Hyperalloy | 1,500 |
| Advanced Forticlad Core | 45,000 |
| 108 | |
| Hero exclusive equipment part | 12,000 |
| 6,000 | |
| Potential Coil | 60,000 |
| 3,000 | |
| 90 | |
| 90 | |
| 90 |
QUICK POINT CHECK
Day 1 · Forticlad upgrades
SUPREME HONOR · THE BIGGER PICTURE
Check the matched server, schedule and event rewards.
The higher total wins this phase and grants server buffs, including healing speed and Recruitment Hall capacity. The war takes place on the losing server.
Control of Supreme Prison decides the ultimate winner. Occupying the prison and turrets earns war points. Preparation victory does not guarantee war victory.
Reach personal and alliance point requirements to claim phase chests. Leaving your alliance forfeits rewards. Personal and alliance rankings award phase rewards; preparation also has an overall ranking.
After war, eligible fallen soldiers start with a 35% revival ratio, up to 95%. Gene Capsules add up to 10 percentage points; allies can help through rescue. Soldiers moved to the Recruitment Hall are excluded. Check the recovery screen before spending diamonds.
During Cross-Server Clash for Supremacy, position bonuses are deactivated for both sides.