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LOJ STRATS

LANDS OF JAIL / ACE & PRESTIGE WARDEN

One stockpile.
Two events.

Save your upgrades. Spend on the right day. Work toward free hero shards with a plan that fits your event.

7 days · Monday–SundayDaily & ranking rewards
Plan your week ↗
SEASONAL REWARD EXAMPLES
Lanchester
Lanchester
Sawyer
Sawyer

The featured hero changes with the season and event edition.

Same saving strategy, different scoring. Ace Warden begins after the first Supreme Prison capture and competes within your server. Prestige Warden adds a cross-server Zone ranking alongside the home-server ranking. Both run for seven days.

The event name does not lock the reward hero. Lanchester and Sawyer are examples; Prestige can feature Lanchester too. Check your event’s hero, chest contents and scoring list before spending. Follow the server’s daily reset.

Choose your eventSwitch the plan & rewards

Ace Warden · Lanchester reward example

01 / BUILD YOUR STOCKPILE

Keep it. Then make it count.

Hover, focus or tap an item. Days follow the selected event.

Avoid using upgrade materials as soon as you get them. Save them for an event with rewards you want. Secure useful daily milestones first, then concentrate your remaining stock on a reachable ranking reward. When several days pay the same rate, choose the one that helps your phase rank or overlaps another useful event.

Tomes

Mon / ThuMon / Wed / Thu

Keep both seals. Scoring follows the Tome Rating gained.

Trove collection

SatSat / Sun

Keep Common, Rare and Precious Trove Souvenir Coins. Scoring follows Collecting Rating.

Satellite

Mon / WedMon / Thu

Chips and cores score directly. Data Disks and Planet Coins support planned upgrades.

Hero equipment

Tue / FriTue / Thu / Fri

Keep Precision Gears, Magnets and exclusive-equipment parts. Save Potential Coils too.

Power Armor

Thu / SunWed / Sun

Save blue Power Modules, yellow Advanced Power Modules and all three chests. Open chests on a scoring day.

Hero shards

Tue / SunTue / Wed / Sun

Keep universal shards and shards for every named hero. Use them for star upgrades.

Speedups & buildings

Compare daysMon / Tue / Fri / Sun

Save construction, research, training and universal speedups of every duration. Keep Forticlad Cores for building upgrades too.

02 / THE SEVEN-DAY PLAN

Ace Warden · seven-day plan

Select a day for the full points list.

01

MONDAY

Prison Development

Upgrade tomes and spend Satellite Chips or cores. Construction and research also score, but compare research with Thursday’s higher rate.

Use for today’s targets

Speed up today’s progress

Points come from eligible power gains. Speedup minutes have no separate points today.

Day 1 scoring
ActionPoints
Increase Tome Rating1,600per rating point
Increase Construction Power50per power
Increase Research Power50per power
Increase soldier CP through training or promotion35per CP gained
Consume any Satellite Chip60,000per chip
Consume an Orbit Core20,000per core
Consume a Cosmic Core250,000per core
02

TUESDAY

Hero Training

Upgrade hero stars and equipment. Named hero shards count by their rarity when used for star upgrades. Shards score at the same rate again on Sunday.

Use for today’s targets

Also: Exclusive equipment parts · Reinforcement Spin

Day 2 scoring
ActionPoints
Consume a part for any hero’s exclusive equipment100,000per part
Consume a Precision Gear50,000per gear
Consume a Magnet25,000per magnet
Participate in Reinforcement Spin180,000per spin
Use Rare Hero Shards to upgrade hero stars8,000per shard
Use Epic Hero Shards to upgrade hero stars28,000per shard
Use Legendary Hero Shards to upgrade hero stars70,000per shard
03

WEDNESDAY

Troops Training

A strong day for new troops: points are awarded per soldier and tier. Promotions earn the difference between the old and new tier’s points. Compare that with CP days before promoting.

Promotion example: Lv.8 → Lv.9 gives 2,970 − 2,260 = 710 points per soldier.

Use for today’s targets

Speed up today’s progress

Points come from trained or promoted soldiers. Speedup minutes have no separate points today.

Day 3 scoring
ActionPoints
Consume any Satellite Chip60,000per chip
Consume an Orbit Core20,000per core
Consume a Cosmic Core250,000per core
Train a Lv.1 soldier180per soldier
Train a Lv.2 soldier240per soldier
Train a Lv.3 soldier360per soldier
Train a Lv.4 soldier530per soldier
Train a Lv.5 soldier770per soldier
Train a Lv.6 soldier1,190per soldier
Train a Lv.7 soldier1,660per soldier
Train a Lv.8 soldier2,260per soldier
Train a Lv.9 soldier2,970per soldier
Train a Lv.10 soldier3,920per soldier
04

THURSDAY

Tome

The highest research-power rate of the week: 75 points per power. Upgrade tomes, open module chests and use power modules. Gather resources for extra points.

Use for today’s targets

Speed up today’s progress

Points come from eligible power gains. Speedup minutes have no separate points today.

Day 4 scoring
ActionPoints
Open a Solo Module Chest10,000per chest
Open a Formation Module Chest21,000per chest
Open a Barrier Module Chest31,000per chest
Consume a Power Module10,000per module
Consume an Advanced Power Module50,000per module
Increase Research Power75per power
Increase Tome Rating1,600per rating point
Gather 100 Food in the field6per 100 Food
Gather 100 Wood in the field6per 100 Wood
Gather 20 Steel in the field6per 20 Steel
Gather 5 Gasoline in the field6per 5 Gasoline
05

FRIDAY

Hero Equipment

Use equipment materials. Consider troop promotions when 35 × CP gained beats Wednesday’s tier difference or Sunday’s speedup score. Monday and Saturday give the same CP rate.

Use for today’s targets

Also: Exclusive equipment parts

Speed up today’s progress

Points come from eligible power gains. Speedup minutes have no separate points today.

Day 5 scoring
ActionPoints
Consume a part for any hero’s exclusive equipment100,000per part
Consume a Precision Gear50,000per gear
Consume a Magnet25,000per magnet
Increase Construction Power50per power
Increase Research Power50per power
Increase soldier CP through training or promotion35per CP gained
06

SATURDAY

Treasure Collection

Use saved Trove Souvenir Coins to increase Collecting Rating. The rating gained earns points; spending one coin does not automatically mean one rating point.

Use for today’s targets

Speed up today’s progress

Points come from eligible power gains. Speedup minutes have no separate points today.

Day 6 scoring
ActionPoints
Increase Collecting Rating840per rating point
Increase Construction Power50per power
Increase Research Power50per power
Increase soldier CP through training or promotion35per CP gained
07

SUNDAY

Enhance Power

Spend construction, research and troop training/promotion speedups for 600 points per minute. Hero shards and Power Armor materials have a second scoring window.

Only minutes actually used count. Natural waiting time and healing speedups are not in this scoring list.

Use for today’s targets

Day 7 scoring
ActionPoints
Open a Solo Module Chest10,000per chest
Open a Formation Module Chest21,000per chest
Open a Barrier Module Chest31,000per chest
Consume a Power Module10,000per module
Consume an Advanced Power Module50,000per module
Use Rare Hero Shards to upgrade hero stars8,000per shard
Use Epic Hero Shards to upgrade hero stars28,000per shard
Use Legendary Hero Shards to upgrade hero stars70,000per shard
Speed up construction600per minute used
Speed up research600per minute used
Speed up soldier training or promotion600per minute used

Tomes and collection score the rating increase, not the number of seals or coins spent. Hero shards score when used to increase stars. Construction, research and soldier CP score the power gained on the eligible day.

02 / THE SEVEN-DAY PLAN

Prestige Warden · seven-day plan

Select a day for the complete scoring list.

01

MONDAY

Boost Development

Start with tomes, Satellite Chips and cores. Forticlad Cores used on buildings and eligible speedups also score. Reserve enough for the later daily milestones.

Use for today’s targets

Also: Forticlad Cores

Day 1 scoring
ActionPoints
Consume 1 Forticlad Core to upgrade a building3,000
Increase Tome Rating by 1210
Consume 1 of any Satellite Chip9,800
Consume 1 Orbit Core3,500
Consume 1 Cosmic Core43,750
Speed up construction by 1 minute90
Speed up research by 1 minute90
Speed up soldier training or promotion by 1 minute90
02

TUESDAY

Hero Development

Upgrade hero stars and equipment, use Potential Coils, or spin for reinforcements. Speedups and Forticlad Cores score too. Save some shards for Wednesday or Sunday if you need those milestones.

Use for today’s targets

Also: Forticlad Cores · Exclusive equipment parts · Potential Coils · Reinforcement Spin

Day 2 scoring
ActionPoints
Consume 1 Forticlad Core to upgrade a building3,000
Consume 1 part for any hero's exclusive equipment12,000
Consume 1 Precision Gear6,000
Consume 1 Potential Coil60,000
Consume 1 Magnet3,000
Participate in Reinforcement Spin once24,000
Consume 1 Rare Hero Shard to upgrade any hero's star level1,050
Consume 1 Epic Hero Shard to upgrade any hero's star level3,660
Consume 1 Legendary Hero Shard to upgrade any hero's star level9,120
Speed up construction by 1 minute90
Speed up research by 1 minute90
Speed up soldier training or promotion by 1 minute90
03

WEDNESDAY

Power Armor Enhancement

Open saved module chests and upgrade Power Armor. Tomes, Reinforcement Spin and hero star upgrades also score. Speedup consumption does not score today.

Use for today’s targets

Also: Reinforcement Spin

Day 3 scoring
ActionPoints
Open 1 Solo Module Chest1,250
Open 1 Formation Module Chest2,500
Open 1 Barrier Module Chest3,750
Consume 1 Power Module1,300
Consume 1 Advanced Power Module6,500
Increase Tome Rating by 1210
Participate in Reinforcement Spin once24,000
Consume 1 Rare Hero Shard to upgrade any hero's star level1,050
Consume 1 Epic Hero Shard to upgrade any hero's star level3,660
Consume 1 Legendary Hero Shard to upgrade any hero's star level9,120
04

THURSDAY

Enhance Armament

A broad spending day for tomes, equipment and satellites. Train or promote soldiers for tier-based points. Compare the result with the speedup days before using training speedups.

Promotions: points for the destination tier minus points for the starting tier, per soldier. Lv.9 → Lv.10 = 117 − 90 = 27 points.

Use for today’s targets

Also: Exclusive equipment parts · Potential Coils

Speed up today’s progress

Points come from trained or promoted soldiers. Speedup minutes have no separate points today.

Day 4 scoring
ActionPoints
Increase Tome Rating by 1210
Consume 1 part for any hero's exclusive equipment12,000
Consume 1 Precision Gear6,000
Consume 1 Potential Coil60,000
Consume 1 Magnet3,000
Consume 1 of any Satellite Chip9,800
Consume 1 Orbit Core3,500
Consume 1 Cosmic Core43,750
Train a Lv.1 soldier3per soldier
Train a Lv.2 soldier6per soldier
Train a Lv.3 soldier9per soldier
Train a Lv.4 soldier15per soldier
Train a Lv.5 soldier21per soldier
Train a Lv.6 soldier33per soldier
Train a Lv.7 soldier48per soldier
Train a Lv.8 soldier69per soldier
Train a Lv.9 soldier90per soldier
Train a Lv.10 soldier117per soldier
05

FRIDAY

Hero Equipment

Use exclusive-equipment parts, Precision Gears, Potential Coils and Magnets. Forticlad Cores and construction, research or training speedups also score.

Use for today’s targets

Also: Forticlad Cores · Exclusive equipment parts · Potential Coils

Day 5 scoring
ActionPoints
Consume 1 Forticlad Core to upgrade a building3,000
Consume 1 part for any hero's exclusive equipment12,000
Consume 1 Precision Gear6,000
Consume 1 Potential Coil60,000
Consume 1 Magnet3,000
Speed up construction by 1 minute90
Speed up research by 1 minute90
Speed up soldier training or promotion by 1 minute90
06

SATURDAY

Train Soldiers

Use Trove Souvenir Coins to increase Collecting Rating, and train or promote soldiers. Troop points are identical to Thursday. Speedup consumption has no separate points today.

Promotions: points for the destination tier minus points for the starting tier, per soldier. Lv.9 → Lv.10 = 117 − 90 = 27 points.

Use for today’s targets

Speed up today’s progress

Points come from trained or promoted soldiers. Speedup minutes have no separate points today.

Day 6 scoring
ActionPoints
Increase Collecting Rating by 1108
Train a Lv.1 soldier3per soldier
Train a Lv.2 soldier6per soldier
Train a Lv.3 soldier9per soldier
Train a Lv.4 soldier15per soldier
Train a Lv.5 soldier21per soldier
Train a Lv.6 soldier33per soldier
Train a Lv.7 soldier48per soldier
Train a Lv.8 soldier69per soldier
Train a Lv.9 soldier90per soldier
Train a Lv.10 soldier117per soldier
07

SUNDAY

Full Upgrade

Finish with modules, hero shards, Forticlad Cores, Collecting Rating, speedups and field gathering. Despite its name, Full Upgrade does not include every resource: tomes, satellite materials and equipment materials are absent.

Use for today’s targets

Also: Forticlad Cores

Day 7 scoring
ActionPoints
Open 1 Solo Module Chest1,250
Open 1 Formation Module Chest2,500
Open 1 Barrier Module Chest3,750
Consume 1 Power Module1,300
Consume 1 Advanced Power Module6,500
Consume 1 Forticlad Core to upgrade a building3,000
Increase Collecting Rating by 1108
Consume 1 Rare Hero Shard to upgrade any hero's star level1,050
Consume 1 Epic Hero Shard to upgrade any hero's star level3,660
Consume 1 Legendary Hero Shard to upgrade any hero's star level9,120
Speed up construction by 1 minute90
Speed up research by 1 minute90
Speed up soldier training or promotion by 1 minute90
Gather 5,000 Food in the field9
Gather 5,000 Wood in the field9
Gather 1,000 Steel in the field9
Gather 200 Gasoline in the field9

Each score applies to the listed action: open module chests, consume upgrade materials, or gain rating. Owning the item or opening an ordinary resource pack is not the scoring action.

03 / SPEND WITH A PLAN

Power or speedups? Do the math.

Compare the same upgrade or troop batch across days.

Enter the total power increase shown in the game and the actual speedup minutes needed after buffs, help and natural waiting. For promotion, enter only the CP increase, not the final army’s total CP.

Enable JavaScript to compare your own values. Example: 10,000 Research Power earns 750,000 points on Thursday; 1,000 speedup minutes earn 600,000 on Sunday.

Research: Thursday pays 75 × power gained, versus 50 × on Monday, Friday or Saturday. Sunday pays 600 × speedup minutes used. The Thursday/Sunday break-even is 8 power per minute.

Construction: Monday, Friday and Saturday pay 50 × power gained. Compare with Sunday’s 600 × minutes used: break-even is 12 power per minute.

Troops: compare Wednesday’s per-tier points (or tier difference for promotions), 35 × CP gained on Monday/Friday/Saturday, and Sunday’s 600 × minutes. Promotion is not automatically best on Friday.

These are alternative scoring windows for the same action; do not add different days’ totals together. Plan the completion of power-gain actions for the chosen day. The comparison covers Ace Warden points; phase milestones, rankings and overlapping event rewards can change your priority.

03 / MAKE THE MINUTES COUNT

Train now, or save the speedups?

Compare two ways to score the same troop upgrade.

Thursday and Saturday pay per soldier. Monday, Tuesday, Friday and Sunday pay per speedup minute used. Enter the number of troops and the minutes you would actually consume after your buffs.

1,000 soldiers promoted from Lv.9 to Lv.10 earn 27,000 points. Using 300 minutes of eligible speedups on a speedup day also earns 27,000 points.

Training: soldiers × points for their tier. Promotion uses the difference between the destination and starting tiers.

Speedups: minutes consumed × 90. Natural queue time earns no speedup points. These are alternative days; do not add both results.

Before starting: activate Phantom for construction, Black Widow for training or Feline for research. Check available Warden decrees too.

Example: 1,000 new Lv.10 soldiers give 117,000 points, equivalent to 1,300 speedup minutes. Ordinary construction and research score through eligible speedups; buildings can also score through Forticlad Cores. Those core points are separate from this troop comparison.

BEFORE YOU START

Activate your speed bonuses.

Get more progress from the same stockpile.

Phantom: +15% construction speed. Black Widow: +30% troop training speed. Feline: +22% research speed.

Send the relevant felon to Yard Time and confirm the bonus is active before starting construction, research or a troop batch.

Use Phantom +15%, Black Widow +30% and Feline +22% as the bonuses shown here; check your own felon’s current skill value.

The Warden can issue decrees that boost these activities too. Coordinate your large upgrades with the relevant decree, then check the resulting timer before spending speedups.

A speed bonus is not the same as an equal percentage cut to the timer. Use the time displayed in your game for the comparison.

04 / REWARDS ALONG THE WAY

Do not overlook Glory Medals.

Daily tasks unlock an extra reward track.

Prestige Warden · the reward track below is the Season 3 example. Check the featured hero and chest contents in your edition.

A target before the ranking push

Earn Glory Medals through daily event tasks. The reward track starts at 2 medals, then unlocks another reward at each total through 14. These are cumulative thresholds, not medal prices.

Each threshold gives 1 Collector Valor Chest, 2 Legendary Arrest Guides, 2 Legendary War Skill Books and 1 hour of training speedups.

The Collector Valor ChestALL 13 THRESHOLDS13 chests

Up to 13 featured-hero shards
Sawyer in this Season 3 example
+ 26 Arrest Guides · 26 War Skill Books
+ 13 hours of training speedups

Daily milestones: a Day 3 example

On Day 3, the 630,000-point and 1,086,000-point milestones each award one Glory Medal. Budget for these before committing everything to one ranking push. Check the milestone targets for each new phase.

Day 3 milestone example
PointsRewards
42,00070 × 10K Food · 70 × 10K Wood · 10 × 10K Steel · 2 × 10K Gasoline
315,000130 × 1K Hero EXP · 26 × 5m Construction Speedup · 26 × 5m Research Speedup · 26 × 5m Training Speedup
630,0007,800 × Diamonds · 1 × Glory Medal · 350 × 10K Food · 350 × 10K Wood
1,086,00026 × Seal of Knowledge Tome · 1 × Glory Medal · 70 × 10K Steel · 18 × 10K Gasoline

05 / AIM FOR YOUR NEXT TIER

Ace rewards · Lanchester example.

Overall rewards · Top 100 · Delivered by in-game mail

Lanchester Shard

10 shards unlock Lanchester. Overall rank 21–50 already gives 10; rank 6–10 gives 30. Additional shards increase his stars. Even rank 51–100 contributes 5 shards toward a future unlock.

Overall ranking rewards for the Lanchester edition
Overall rankLanchester shardsDiamonds1h speedups of each type*
1300160,00030
215096,00020
38057,60018
4–55036,00015
6–103020,00010
11–202012,0008
21–50106,0005
51–10053,0003

*Construction, research and training: each listed quantity applies to each type. These are overall ranking rewards, separate from daily milestones and phase rankings. Your event’s reward panel is the final reference.

05 / KNOW WHAT YOU ARE PLAYING FOR

Prestige rewards · Sawyer example.

Overall rewards arrive by in-game mail after the event.

The Collector Valor ChestThe Collector Valor Chest

In this Season 3 example, each chest lets you choose 1 Sawyer Shard or 3 Magnets. The tables show chests: choose Sawyer to turn each chest into one shard. Your server and Zone rankings are separate reward opportunities.

Home server · overall ranking

Finish in the top 100 on your server. Rank 6–10 awards 30 chests; rank 51–100 still awards 5.

Swipe the table to see all rewards →

Your overall rank on your home server
RankValor chestsDiamondsLegendary War
Skill Books
General
speedups
130040,00030090h
215030,00015063h
38020,0009054h
4–5509,0005042h
6–10305,0003033h
11–20203,0002024h
21–50101,6001015h
51–100580069h

Zone · overall ranking

Compete with players across the matched servers. Rewards extend to the top 1,000, with 4 chests even at rank 501–1,000.

Swipe the table to see all rewards →

Your overall rank across the matched Zone
RankValor chestsDiamondsForticlad
Cores
NameplateFrame
1120160,00020030 days30 days
2100140,00016030 days30 days
380120,00012030 days30 days
4–560100,00010030 days30 days
6–104070,0007214 days14 days
11–202536,0004814 days14 days
21–501217,0002414 days14 days
51–100813,000167 days7 days
101–150610,000167 days—
151–30067,000127 days—
301–50044,80010——
501–100042,40010——

Nameplate: Unveiled Valor. Avatar frame: Spotlight, with +2% Troops DEF effective upon possession. The durations in the table apply to these temporary rewards; a dash means that item is not awarded.

Phase ranking rewards · top 100

Score over 50,000 points in the phase and finish in its top 100 to qualify. Rewards are sent after the phase; the event rules specify ST 00:00 the next day. Check the active leaderboard in your game.

Day 1 phase ranking rewards
RankDiamondsResearch speedupsAdvanced Supply Cards
140,00010h6
224,0008h4
315,0007h4
4–59,0006h2
6–105,0005h2
11–203,0004h2
21–501,6002h2
51–1008001h2
Days 2–7 phase ranking rewards, per day
RankDiamondsResearch speedupsTraining speedups
140,00010h10h
224,0007h7h
315,0006h6h
4–59,0005h5h
6–105,0004h4h
11–203,0003h3h
21–501,6002h2h
51–1008001h1h
Collective server ranking · a separate reward

This is your server’s position against the other servers, separate from your personal home-server rank. Reach at least 250,000 personal points to qualify. Rewards arrive by mail after the event.

Collective server ranking rewards
Server rankTraining speedups
5-minute items
Advanced
Supply Cards
Supply Cards10K Random
Resource Chests
115012—400
21208—300
3904—200
480—8150
5–670—4100

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