Make your heroes
work together.
One profile for your heroes, formations and Gorilla attempts.
No login. Saved only in this browser.
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Your local profiles
Create a profile
Names identify your local profiles; they are not a login. Import adds copies and never overwrites existing profiles.
Which heroes do you own?
Stars and substeps load intrinsic War stats automatically. Skills unlock and reach their level cap at the required full stars. KOF heroes inherit from their linked SSR.
Quick roster setup
Defaults are saved separately for each account.
Base level raises all owned heroes to at least that level, including hidden heroes, and becomes the default for new heroes. Higher levels stay unchanged. Starting Stars applies only when adding a new hero. Season is shared with the account selector. Hidden heroes keep their saved settings. Blue (R) heroes are excluded by default. Choosing the R filter enables them. Mia SR is hidden while Mia SSR is owned; her saved settings are kept.
Max all adds that hero as owned, with 5★, hero Lv.80, War skills Lv.5 and exclusive equipment Lv.10 where available. For KOF, it maximizes their own stars; inherited settings stay on the linked hero.
Your teams
Choose one leader lineup, six separate solo or defensive marches, or three Cage / Gorilla teams.
Section Under development, inaccurate results
Check your joiner march
Choose up to three owned heroes in sending order, one per troop type. The highest first War skill level wins, even in the last slot. On a tie, the first hero wins. Your check is saved with this account.
Compare all my eligible heroes
Every owned hero in this season, including heroes not selected. Individual indices use the selected troop ratio. Tactical bonuses can rank differently in a trio with tactical attacks. Open a hero to inspect included, excluded and unquantified effects.
How recommendations work
Recommendations use your actual War skill levels and exact exclusive-equipment table rows. There are no hero-name bonuses, rarity priorities or avoidance lists. Missing effects stay visible and unquantified.
Rally attack ranks offensive output only: allied DEF/HP and damage reduction do not improve its score. Lethality remains an approximate offensive input. Active enemy DEF/HP debuffs are shown separately: their effect on damage is unquantified without opponent stats and a verified War damage formula. They are not converted into direct damage multipliers.
Cage and Gorilla compare offensive output only. HP, DEF, lethality, control, revival and enemy-army stat debuffs contribute zero. Flameborne’s monster damage applies to Cage and Gorilla. Rally equipment applies to Cage; solo equipment applies to Gorilla. Joiners contribute only the selected first War skill: highest level wins, then earliest march position.
The model separates ATK, damage dealt, damage taken, basic attacks, tactical attacks and equipment Stat Boosts. It assumes one primary basic attack per present troop type per round, one target and long-run average probabilities. Critical hits affect basic attacks only. Ada needs supporting attacks; Edwin needs tactical hits; Lee needs Bomber attacks on the same target. Recursive trigger chains and extra area targets are not assumed.
Solo Attack, Solo Defense and Multi Defense compare offense multiplied by durability, using only equipment active in that mode. Durability uses the conservative result across basic and tactical incoming damage. This is an undiluted comparison model, not the game’s damage formula. Opponent stats, troop losses and account bonuses can change the order.
Effective hero ATK/DEF and account research are not requested. Account passives apply even without deployment and never give a hero a selection bonus. Intrinsic War stats use verified star and substep tables. Ordinary account equipment, research and the exact server damage formula remain outside the model, including for maxed heroes.
Rally Attack and Solo Defense show one lineup with three choices per role and expandable alternatives. Solo Attack and Multi Defense show up to six distinct marches. Cage shows three alternative trios, with Flameborne placed last as a recommendation preference. Gorilla shows up to three distinct teams with Flameborne reserved for team 1 when owned. These preferences do not alter numeric scores. Lethality-only joiners are fallback options with no assumed Cage DPS gain. Joiner scores use a neutral attack baseline; the leader’s real attack mix can change their order. Equal scores are ties. Use battle reports to check provisional recommendations. Hero skills and equipment tables.
Find the ratio that works for you.
Save each attempt with its ratio, damage and hero snapshot. Your journal belongs to the selected account above.
Your attempts
Highest logged damage is not proof of the best ratio. Compare the same boss, troop count, troop tiers, hero development and bonuses.
Your data & browser storage
Profiles and attempts are stored only in this browser on this website. They are not uploaded to LOJ Strats. Different browsers, devices and domains have separate data. Private browsing may erase it when the session ends; clearing site data also removes it.
Export a backup regularly and import it on another device to transfer your profiles. This planner supports up to 20 profiles and 3,000 attempts per profile, with a conservative total storage budget. Available browser space can be lower. You will see an error if saving fails.