LOJ STRATS

LANDS OF JAIL / TURMOIL SURGE

Lands of Jail Turmoil Surge GuideDefend allies. Earn points.

Reinforce allied prisons, follow the target and protect both Sentry Turrets.

How do I earn points?

Reinforce allies for personal points. Keep both turrets alive to boost the alliance score.

Reinforce alliesEarn personal points.

Protect both turretsBoost the alliance score.

What if a defense fails?

Kills still scoreEarn points for enemies defeated.

Keep defendingCover allies still being attacked.

How does difficulty increase?

To unlock the next difficulty, meet all three conditions:

  • 2 Sentry TurretsKeep both alive.

  • 20 wavesClear every wave.

  • Point targetReach the required score.

Higher difficultyBetter rewards

What rewards can I earn?

  • MilestonesPersonal + alliance point targets.

  • Personal rankingYour leaderboard rewards.

  • Alliance rankingYour alliance’s leaderboard rewards.

Stay in your allianceUntil rewards are settled.

Full rewards and difficulty tables on LOJ Wiki

Ready to put it into practice?

Read detailed guide

Know the target. Keep scoring.

  1. Wave 1: all members.
  2. Wave 2: all members.
  3. Wave 3: all members.
  4. Wave 4: all members.
  5. Wave 5: all members.
  6. Wave 6: all members.
  7. Wave 7: online members only.
  8. Wave 8: all members.
  9. Wave 9: all members.
  10. Wave 10: both Sentry Turrets.
  11. Wave 11: all members.
  12. Wave 12: all members.
  13. Wave 13: all members.
  14. Wave 14: online members only.
  15. Wave 15: all members.
  16. Wave 16: all members.
  17. Wave 17: online members only.
  18. Wave 18: all members.
  19. Wave 19: all members.
  20. Wave 20: both Sentry Turrets.
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01

BEFORE THE EVENT

Opt out. Then reinforce allies.

1 Tick the green option.

Enable “Troops in prison do not defend.”

2 Send troops to allies.

Choose prisons with the “Opt Out From Defense” banner.

Skip this prisonNo Opt Out banner.
Reinforce this allyOpt Out banner visible.
02

ONCE THE EVENT STARTS

Open Members. Find empty defenses.

Tap Members, bottom right.

It becomes available after the event starts.

Look for green Opt Out text + zero reinforcements.

Do not reinforce

No green Opt Out text.
Skip this prison.

Already reinforced

Green Opt Out + troops.
Already defended.

Needs reinforcements

Green Opt Out + 0 troops.
Send reinforcements here.

03

PRISON DEFENSE

Defend allies. Watch the target.

All Members: keep troops in place.

Let your reinforcements defend your allies and earn points.

Still says “Target: All Members”?
Do not recall troops from other prisons.

All Members = keep defending allies.

Waves 7, 14 & 17: online only.

Defending an offline ally? Once you see Online Members and the previous attack has landed:

  1. 1

    Move to an online ally.

  2. 2

    After the wave, return to the original offline ally for the next waves.

Only online members are attacked.
Plan the event when the most members can be online.
04

WAVE 10 / THE TURRET SWITCH

Recall from one ally. Defend a turret.

Wait for this target before switching.
  1. 1

    See “Target: All Sentry Turrets.”

  2. 2

    Wait until the current wave hits the ally you defend.

  3. 3

    Then recall from ONE allied prison and send those troops to one of the two Sentry Turrets.

Keep your other allies reinforced.

Your next destination: a Sentry Turret.

AFTER WAVE 10 / WAVES 11–19

Back to the same ally.

Once wave 10 has finished, recall your troops from the Sentry Turret and send them back to the allied prison you defended before. Keep that ally protected for waves 11–19, with temporary moves for waves 14 and 17 if they are offline. Return after each wave.

WAVE 20 / REPEAT THE SWITCH

One ally → one turret. Again.

See “Target: All Sentry Turrets”, then wait for the current wave to hit your ally. Only then recall from that one prison and send the troops to one of the two Sentry Turrets again.

Strong players with high-level troops should defend the Sentry Turrets. Keeping them alive boosts everyone’s points. You also earn points by defending allies.

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