# Ace & Prestige Warden — LOJ Strats

Canonical page: https://lojstrats.com/warden

One shared saving strategy: stockpile resources, secure useful daily milestones, and target a reachable ranking reward. The event selector changes the schedule, calculator, timing labels and rewards. Heroes vary by season and event edition. Lanchester and Sawyer are examples; Prestige Warden can feature Lanchester too. Check the in-game featured hero and chest contents.

## Ace Warden · Lanchester edition example


Updated: 27 October 2026. Ace Warden begins after the first capture of the Supreme Prison and lasts seven days, Monday to Sunday, by server reset. This guide covers the edition featuring Lanchester, available from Season 2. Earn daily milestone rewards, phase ranking rewards and overall ranking rewards. Check the current event panel before spending.

## Save between events

Save upgrade resources for Ace Warden or other events with rewards you want. Secure daily milestones and aim for a reachable overall ranking tier. If multiple days give the same rate, choose based on phase ranking and overlapping events.

### Tomes — Mon / Thu

- Seal of Knowledge Tome: White seal · Save for Monday or Thursday.
- Seal of Wisdom Tome: Black seal · Save for Monday or Thursday.

Points come from Tome Rating gained.

### Trove collection — Sat

- Common Trove Souvenir Coin: Blue · Spend on collection upgrades on Saturday.
- Rare Trove Souvenir Coin: Purple · Spend on collection upgrades on Saturday.
- Precious Trove Souvenir Coin: Yellow · Spend on collection upgrades on Saturday.

Save all three coin rarities for Collecting Rating.

### Satellite — Mon / Wed

- Satellite Chips: Any satellite’s chip · 60,000 points each on Monday or Wednesday. Watcher chip shown.
- Data Disk: Save for satellite levels. No direct Data Disk points are listed in this Ace Warden schedule.
- Planet Coin: Save for satellite-chip purchases. Points come from consuming eligible chips, not from spending coins.
- Orbit Core: 20,000 points per core on Monday or Wednesday.
- Cosmic Core: The red core · 250,000 points each on Monday or Wednesday.

Chips and cores score directly. Keep disks and coins ready for planned upgrades.

### Arsenal — Tue / Fri

- Precision Gear: Equipment reformation · 50,000 points each on Tuesday or Friday.
- Magnet: Equipment promotion · 25,000 points each on Tuesday or Friday.

Keep exclusive-equipment parts too.

### Power Armor — Thu / Sun

- Power Module: Blue · 10,000 points per module used on Thursday or Sunday.
- Advanced Power Module: Yellow · 50,000 points per module used on Thursday or Sunday.
- Solo Module Chest: 10,000 points per chest opened on Thursday or Sunday.
- Formation Module Chest: 21,000 points per chest opened on Thursday or Sunday.
- Barrier Module Chest: 31,000 points per chest opened on Thursday or Sunday.

Keep chests closed until a scoring day.

### Speedups — Compare days

- Construction Speedups: Compare 50 × power gained with Sunday’s 600 × minutes used. All durations count.
- Research Speedups: Compare Thursday’s 75 × power gained with Sunday’s 600 × minutes used.
- Training Speedups: Compare Wednesday’s troop-tier points, CP days and Sunday’s minutes.
- Universal Speedups: Use for an eligible construction, research or training/promotion action. Healing is not listed.

Construction, research, training and promotion. Universal speedups count when used on these actions.

### Hero shards — Tue / Sun

- Rare Hero Shard: Blue · 8,000 points per shard used for hero stars.
- Epic Hero Shard: Purple · 28,000 points per shard used for hero stars.
- Legendary Hero Shard: Yellow · 70,000 points per shard used for hero stars.
- Named hero shards: Keep shards for every named hero. Points follow the shard rarity when used for star upgrades; Lanchester shown.

Save universal shards and every hero’s named shards. Use them for star upgrades.

## Seven-day scoring schedule

### Day 1 — Monday: Prison Development

Upgrade tomes and spend Satellite Chips or cores. Construction and research also score, but compare research with Thursday’s higher rate.

| Action | Points | Unit |
| --- | ---: | --- |
| Increase Tome Rating | 1,600 | per rating point |
| Increase Construction Power | 50 | per power |
| Increase Research Power | 50 | per power |
| Increase soldier CP through training or promotion | 35 | per CP gained |
| Consume any Satellite Chip | 60,000 | per chip |
| Consume an Orbit Core | 20,000 | per core |
| Consume a Cosmic Core | 250,000 | per core |

### Day 2 — Tuesday: Hero Training

Upgrade hero stars and equipment. Named hero shards count by their rarity when used for star upgrades. Shards score at the same rate again on Sunday.

| Action | Points | Unit |
| --- | ---: | --- |
| Consume a part for any hero’s exclusive equipment | 100,000 | per part |
| Consume a Precision Gear | 50,000 | per gear |
| Consume a Magnet | 25,000 | per magnet |
| Participate in Reinforcement Spin | 180,000 | per spin |
| Use Rare Hero Shards to upgrade hero stars | 8,000 | per shard |
| Use Epic Hero Shards to upgrade hero stars | 28,000 | per shard |
| Use Legendary Hero Shards to upgrade hero stars | 70,000 | per shard |

### Day 3 — Wednesday: Troops Training

A strong day for new troops: points are awarded per soldier and tier. Promotions earn the difference between the old and new tier’s points. Compare that with CP days before promoting.

| Action | Points | Unit |
| --- | ---: | --- |
| Consume any Satellite Chip | 60,000 | per chip |
| Consume an Orbit Core | 20,000 | per core |
| Consume a Cosmic Core | 250,000 | per core |
| Train a Lv.1 soldier | 180 | per soldier |
| Train a Lv.2 soldier | 240 | per soldier |
| Train a Lv.3 soldier | 360 | per soldier |
| Train a Lv.4 soldier | 530 | per soldier |
| Train a Lv.5 soldier | 770 | per soldier |
| Train a Lv.6 soldier | 1,190 | per soldier |
| Train a Lv.7 soldier | 1,660 | per soldier |
| Train a Lv.8 soldier | 2,260 | per soldier |
| Train a Lv.9 soldier | 2,970 | per soldier |
| Train a Lv.10 soldier | 3,920 | per soldier |

### Day 4 — Thursday: Tome

The highest research-power rate of the week: 75 points per power. Upgrade tomes, open module chests and use power modules. Gather resources for extra points.

| Action | Points | Unit |
| --- | ---: | --- |
| Open a Solo Module Chest | 10,000 | per chest |
| Open a Formation Module Chest | 21,000 | per chest |
| Open a Barrier Module Chest | 31,000 | per chest |
| Consume a Power Module | 10,000 | per module |
| Consume an Advanced Power Module | 50,000 | per module |
| Increase Research Power | 75 | per power |
| Increase Tome Rating | 1,600 | per rating point |
| Gather 100 Food in the field | 6 | per 100 Food |
| Gather 100 Wood in the field | 6 | per 100 Wood |
| Gather 20 Steel in the field | 6 | per 20 Steel |
| Gather 5 Gasoline in the field | 6 | per 5 Gasoline |

### Day 5 — Friday: Hero Equipment

Use equipment materials. Consider troop promotions when 35 × CP gained beats Wednesday’s tier difference or Sunday’s speedup score. Monday and Saturday give the same CP rate.

| Action | Points | Unit |
| --- | ---: | --- |
| Consume a part for any hero’s exclusive equipment | 100,000 | per part |
| Consume a Precision Gear | 50,000 | per gear |
| Consume a Magnet | 25,000 | per magnet |
| Increase Construction Power | 50 | per power |
| Increase Research Power | 50 | per power |
| Increase soldier CP through training or promotion | 35 | per CP gained |

### Day 6 — Saturday: Treasure Collection

Use saved Trove Souvenir Coins to increase Collecting Rating. The rating gained earns points; spending one coin does not automatically mean one rating point.

| Action | Points | Unit |
| --- | ---: | --- |
| Increase Collecting Rating | 840 | per rating point |
| Increase Construction Power | 50 | per power |
| Increase Research Power | 50 | per power |
| Increase soldier CP through training or promotion | 35 | per CP gained |

### Day 7 — Sunday: Enhance Power

Spend construction, research and troop training/promotion speedups for 600 points per minute. Hero shards and Power Armor materials have a second scoring window.

| Action | Points | Unit |
| --- | ---: | --- |
| Open a Solo Module Chest | 10,000 | per chest |
| Open a Formation Module Chest | 21,000 | per chest |
| Open a Barrier Module Chest | 31,000 | per chest |
| Consume a Power Module | 10,000 | per module |
| Consume an Advanced Power Module | 50,000 | per module |
| Use Rare Hero Shards to upgrade hero stars | 8,000 | per shard |
| Use Epic Hero Shards to upgrade hero stars | 28,000 | per shard |
| Use Legendary Hero Shards to upgrade hero stars | 70,000 | per shard |
| Speed up construction | 600 | per minute used |
| Speed up research | 600 | per minute used |
| Speed up soldier training or promotion | 600 | per minute used |

## Compare before spending

Research: Thursday = 75 × power gained; Monday/Friday/Saturday = 50 × power gained. Construction: Monday/Friday/Saturday = 50 × power gained. Sunday = 600 × actual eligible speedup minutes used. Research break-even is 8 power/minute versus Thursday; construction break-even is 12 power/minute. Use the timer after buffs, help and natural waiting. Natural waiting time does not score as speedups.

Troops: Wednesday scores per trained soldier and tier. Promotion gives the difference between destination and original tier points. Example: Lv.8 to Lv.9 = 2,970 − 2,260 = 710 per soldier. Compare with 35 × total CP gained on Monday/Friday/Saturday and 600 × minutes on Sunday. Friday is not always best for promotion. Do not add separate days’ scores for the same action. Schedule power-gain completion on the chosen day.

## Activate buffs before starting

Send the relevant felon to Yard Time and confirm the bonus. Phantom: +15% construction speed. Black Widow: +30% troop training speed. Feline: +22% research speed. Check your current skill values. Coordinate with Warden decrees that boost these actions. A speed bonus is not the same percentage reduction in duration; use the displayed timer.

## Overall ranking rewards

10 shards unlock Lanchester; additional shards increase stars. The top 100 receive overall ranking rewards by in-game mail after the event. Rewards are separate from daily milestones and phase rankings.

| Overall rank | Lanchester shards | Diamonds | 1h speedups of each type |
| --- | ---: | ---: | ---: |
| 1 | 300 | 160,000 | 30 |
| 2 | 150 | 96,000 | 20 |
| 3 | 80 | 57,600 | 18 |
| 4–5 | 50 | 36,000 | 15 |
| 6–10 | 30 | 20,000 | 10 |
| 11–20 | 20 | 12,000 | 8 |
| 21–50 | 10 | 6,000 | 5 |
| 51–100 | 5 | 3,000 | 3 |

Speedup types: construction, research and training. Each quantity applies to each of the three types. Check the in-game reward panel for the current edition.


## Prestige Warden · Season 3 Sawyer edition example


Season 3 edition featuring Sawyer. Seven daily phases, Monday to Sunday. Servers are matched into a Zone. Compete in an overall home-server ranking and an overall Zone ranking, with separate rewards. Follow server reset. Check the featured hero and scoring in your edition before spending.

## Save with a target

Save materials for events with rewards you want. Reserve enough for daily milestones and Glory Medals, then use your remaining stock for a reachable rank. Equal rates on multiple days let you choose based on milestones, phase ranking and other events.

Save both Tome seals (days 1, 3, 4), all Trove Souvenir Coins (days 6, 7), Satellite Chips and cores (days 1, 4), hero equipment parts, Precision Gears, Potential Coils and Magnets (days 2, 4, 5), module chests and modules (days 3, 7), hero shards (days 2, 3, 7), speedups and Forticlad Cores (days 1, 2, 5, 7). Reinforcement Spin scores on days 2 and 3. Data Disks and Planet Coins have no direct scoring entry.

## Seven-day scoring

### Day 1 · Monday · Boost Development

Start with tomes, Satellite Chips and cores. Forticlad Cores used on buildings and eligible speedups also score. Reserve enough for the later daily milestones.

| Action | Points |
| --- | --- |
| Consume 1 Forticlad Core to upgrade a building | 3,000 |
| Increase Tome Rating by 1 | 210 |
| Consume 1 of any Satellite Chip | 9,800 |
| Consume 1 Orbit Core | 3,500 |
| Consume 1 Cosmic Core | 43,750 |
| Speed up construction by 1 minute | 90 |
| Speed up research by 1 minute | 90 |
| Speed up soldier training or promotion by 1 minute | 90 |

### Day 2 · Tuesday · Hero Development

Upgrade hero stars and equipment, use Potential Coils, or spin for reinforcements. Speedups and Forticlad Cores score too. Save some shards for Wednesday or Sunday if you need those milestones.

| Action | Points |
| --- | --- |
| Consume 1 Forticlad Core to upgrade a building | 3,000 |
| Consume 1 part for any hero's exclusive equipment | 12,000 |
| Consume 1 Precision Gear | 6,000 |
| Consume 1 Potential Coil | 60,000 |
| Consume 1 Magnet | 3,000 |
| Participate in Reinforcement Spin once | 24,000 |
| Consume 1 Rare Hero Shard to upgrade any hero's star level | 1,050 |
| Consume 1 Epic Hero Shard to upgrade any hero's star level | 3,660 |
| Consume 1 Legendary Hero Shard to upgrade any hero's star level | 9,120 |
| Speed up construction by 1 minute | 90 |
| Speed up research by 1 minute | 90 |
| Speed up soldier training or promotion by 1 minute | 90 |

### Day 3 · Wednesday · Power Armor Enhancement

Open saved module chests and upgrade Power Armor. Tomes, Reinforcement Spin and hero star upgrades also score. Speedup consumption does not score today.

| Action | Points |
| --- | --- |
| Open 1 Solo Module Chest | 1,250 |
| Open 1 Formation Module Chest | 2,500 |
| Open 1 Barrier Module Chest | 3,750 |
| Consume 1 Power Module | 1,300 |
| Consume 1 Advanced Power Module | 6,500 |
| Increase Tome Rating by 1 | 210 |
| Participate in Reinforcement Spin once | 24,000 |
| Consume 1 Rare Hero Shard to upgrade any hero's star level | 1,050 |
| Consume 1 Epic Hero Shard to upgrade any hero's star level | 3,660 |
| Consume 1 Legendary Hero Shard to upgrade any hero's star level | 9,120 |

### Day 4 · Thursday · Enhance Armament

A broad spending day for tomes, equipment and satellites. Train or promote soldiers for tier-based points. Compare the result with the speedup days before using training speedups.

| Action | Points |
| --- | --- |
| Increase Tome Rating by 1 | 210 |
| Consume 1 part for any hero's exclusive equipment | 12,000 |
| Consume 1 Precision Gear | 6,000 |
| Consume 1 Potential Coil | 60,000 |
| Consume 1 Magnet | 3,000 |
| Consume 1 of any Satellite Chip | 9,800 |
| Consume 1 Orbit Core | 3,500 |
| Consume 1 Cosmic Core | 43,750 |
| Train one Lv.1 soldier | 3 |
| Train one Lv.2 soldier | 6 |
| Train one Lv.3 soldier | 9 |
| Train one Lv.4 soldier | 15 |
| Train one Lv.5 soldier | 21 |
| Train one Lv.6 soldier | 33 |
| Train one Lv.7 soldier | 48 |
| Train one Lv.8 soldier | 69 |
| Train one Lv.9 soldier | 90 |
| Train one Lv.10 soldier | 117 |

### Day 5 · Friday · Hero Equipment

Use exclusive-equipment parts, Precision Gears, Potential Coils and Magnets. Forticlad Cores and construction, research or training speedups also score.

| Action | Points |
| --- | --- |
| Consume 1 Forticlad Core to upgrade a building | 3,000 |
| Consume 1 part for any hero's exclusive equipment | 12,000 |
| Consume 1 Precision Gear | 6,000 |
| Consume 1 Potential Coil | 60,000 |
| Consume 1 Magnet | 3,000 |
| Speed up construction by 1 minute | 90 |
| Speed up research by 1 minute | 90 |
| Speed up soldier training or promotion by 1 minute | 90 |

### Day 6 · Saturday · Train Soldiers

Use Trove Souvenir Coins to increase Collecting Rating, and train or promote soldiers. Troop points are identical to Thursday. Speedup consumption has no separate points today.

| Action | Points |
| --- | --- |
| Increase Collecting Rating by 1 | 108 |
| Train one Lv.1 soldier | 3 |
| Train one Lv.2 soldier | 6 |
| Train one Lv.3 soldier | 9 |
| Train one Lv.4 soldier | 15 |
| Train one Lv.5 soldier | 21 |
| Train one Lv.6 soldier | 33 |
| Train one Lv.7 soldier | 48 |
| Train one Lv.8 soldier | 69 |
| Train one Lv.9 soldier | 90 |
| Train one Lv.10 soldier | 117 |

### Day 7 · Sunday · Full Upgrade

Finish with modules, hero shards, Forticlad Cores, Collecting Rating, speedups and field gathering. Despite its name, Full Upgrade does not include every resource: tomes, satellite materials and equipment materials are absent.

| Action | Points |
| --- | --- |
| Open 1 Solo Module Chest | 1,250 |
| Open 1 Formation Module Chest | 2,500 |
| Open 1 Barrier Module Chest | 3,750 |
| Consume 1 Power Module | 1,300 |
| Consume 1 Advanced Power Module | 6,500 |
| Consume 1 Forticlad Core to upgrade a building | 3,000 |
| Increase Collecting Rating by 1 | 108 |
| Consume 1 Rare Hero Shard to upgrade any hero's star level | 1,050 |
| Consume 1 Epic Hero Shard to upgrade any hero's star level | 3,660 |
| Consume 1 Legendary Hero Shard to upgrade any hero's star level | 9,120 |
| Speed up construction by 1 minute | 90 |
| Speed up research by 1 minute | 90 |
| Speed up soldier training or promotion by 1 minute | 90 |
| Gather 5,000 Food in the field | 9 |
| Gather 5,000 Wood in the field | 9 |
| Gather 1,000 Steel in the field | 9 |
| Gather 200 Gasoline in the field | 9 |

## Compare troop points with speedups

New training on days 4 and 6: soldiers × tier points. Promotions: soldiers × (destination tier points − starting tier points). On days 1, 2, 5 and 7, eligible speedup minutes × 90. Compare these alternatives; do not add them. No separate points for ordinary construction, research or soldier CP gains are listed.

1,000 Lv.9 → Lv.10 promotions = 27,000 points = 300 eligible speedup minutes. 1,000 new Lv.10 soldiers = 117,000 points = 1,300 eligible speedup minutes. Use actual minutes consumed after buffs. Activate Phantom for construction, Black Widow for training or Feline for research and check Warden decrees.

## Glory Medals

Cumulative thresholds are 2 through 14 medals, for 13 reward claims. Each gives 1 Collector Valor Chest, 2 Legendary Arrest Guides, 2 Legendary War Skill Books and 1 hour of training speedups. All thresholds give 13 chests, 26 of each book and 13 training hours. Thresholds are not medal prices.

### Day 3 milestone example

| Points | Rewards |
| --- | --- |
| 42,000 | 70 × 10K Food; 70 × 10K Wood; 10 × 10K Steel; 2 × 10K Gasoline |
| 315,000 | 130 × 1K Hero EXP; 26 × 5m Construction Speedup; 26 × 5m Research Speedup; 26 × 5m Training Speedup |
| 630,000 | 7,800 × Diamonds; 1 × Glory Medal; 350 × 10K Food; 350 × 10K Wood |
| 1,086,000 | 26 × Seal of Knowledge Tome; 1 × Glory Medal; 70 × 10K Steel; 18 × 10K Gasoline |

Check each phase’s own daily targets; this example describes Day 3.

## Overall ranking rewards

The Collector Valor Chest lets you choose 1 Sawyer Shard OR 3 Magnets. Chest counts below can become Sawyer shard counts if you choose Sawyer. Overall server and Zone rewards arrive by mail after the event.

### Home server · top 100

| Rank | Diamonds | Valor chests | Legendary War Skill Books | General speedups (hours) |
| --- | --- | --- | --- | --- |
| 1 | 40,000 | 300 | 300 | 90 |
| 2 | 30,000 | 150 | 150 | 63 |
| 3 | 20,000 | 80 | 90 | 54 |
| 4–5 | 9,000 | 50 | 50 | 42 |
| 6–10 | 5,000 | 30 | 30 | 33 |
| 11–20 | 3,000 | 20 | 20 | 24 |
| 21–50 | 1,600 | 10 | 10 | 15 |
| 51–100 | 800 | 5 | 6 | 9 |

### Cross-server Zone · top 1,000

| Rank | Valor chests | Nameplate (days) | Frame (days) | Forticlad Cores | Diamonds |
| --- | --- | --- | --- | --- | --- |
| 1 | 120 | 30 | 30 | 200 | 160,000 |
| 2 | 100 | 30 | 30 | 160 | 140,000 |
| 3 | 80 | 30 | 30 | 120 | 120,000 |
| 4–5 | 60 | 30 | 30 | 100 | 100,000 |
| 6–10 | 40 | 14 | 14 | 72 | 70,000 |
| 11–20 | 25 | 14 | 14 | 48 | 36,000 |
| 21–50 | 12 | 14 | 14 | 24 | 17,000 |
| 51–100 | 8 | 7 | 7 | 16 | 13,000 |
| 101–150 | 6 | 7 | 0 | 16 | 10,000 |
| 151–300 | 6 | 7 | 0 | 12 | 7,000 |
| 301–500 | 4 | 0 | 0 | 10 | 4,800 |
| 501–1000 | 4 | 0 | 0 | 10 | 2,400 |

Nameplate: Unveiled Valor. Frame: Spotlight, +2% Troops DEF effective upon possession. Zero days means the item is not awarded.

### Phase ranking · top 100

Score over 50,000 points in the phase and finish in its top 100. Rewards after the phase, with general event rules specifying ST 00:00 the next day. Check the active leaderboard in game.

Day 1:

| Rank | Diamonds | Research speedups (hours) | Advanced Supply Cards |
| --- | --- | --- | --- |
| 1 | 40,000 | 10 | 6 |
| 2 | 24,000 | 8 | 4 |
| 3 | 15,000 | 7 | 4 |
| 4–5 | 9,000 | 6 | 2 |
| 6–10 | 5,000 | 5 | 2 |
| 11–20 | 3,000 | 4 | 2 |
| 21–50 | 1,600 | 2 | 2 |
| 51–100 | 800 | 1 | 2 |

Days 2–7, per day:

| Rank | Diamonds | Research speedups (hours) | Training speedups (hours) |
| --- | --- | --- | --- |
| 1 | 40,000 | 10 | 10 |
| 2 | 24,000 | 7 | 7 |
| 3 | 15,000 | 6 | 6 |
| 4–5 | 9,000 | 5 | 5 |
| 6–10 | 5,000 | 4 | 4 |
| 11–20 | 3,000 | 3 | 3 |
| 21–50 | 1,600 | 2 | 2 |
| 51–100 | 800 | 1 | 1 |

### Collective server ranking

Server position against other servers, separate from personal home-server rank. At least 250,000 personal points required. Rewards by mail after the event.

| Server rank | Training speedups (5m items) | Advanced Supply Cards | Supply Cards | 10K Random Resource Chests |
| --- | --- | --- | --- | --- |
| 1 | 150 | 12 | 0 | 400 |
| 2 | 120 | 8 | 0 | 300 |
| 3 | 90 | 4 | 0 | 200 |
| 4 | 80 | 0 | 8 | 150 |
| 5–6 | 70 | 0 | 4 | 100 |

Related guide: https://lojstrats.com/warden?event=ace


Daily spending visuals identify scoring materials and useful speedups separately. Prestige day 6: Common, Rare and Precious Trove Souvenir Coins for Collecting Rating; Training and Universal Speedups to complete troops. The speedup minutes themselves do not score on day 6.
