# Lands of Jail Turmoil Surge Event — LOJ Strats

Canonical page: https://lojstrats.com/turmoil

A quick guide to the Lands of Jail Turmoil Surge event: defend allies, earn points and time your Sentry Turret switch safely.

## Points

Your troops earn points by defending allied prisons. Keeping both Sentry Turrets alive boosts everyone's points. Strong players with high-level troops should defend the Sentry Turrets. Turret defense is not a prerequisite for earning points, but it is strongly recommended for those players.

## Event overview

Turmoil Surge is an alliance defense event with 20 waves.

- Waves 7, 14 and 17 target online members only.
- Waves 10 and 20 target both Sentry Turrets.
- All other waves target allied prisons.

A failed defense can still earn points for enemies defeated. Keep reinforcing allies that are still being attacked.

Both Sentry Turrets must survive to unlock a higher difficulty. Clear all waves and meet the event's point requirement, too. Higher difficulty offers better rewards.

Rewards depend on personal points, alliance points and rankings. Stay in your alliance until rewards are settled. Full rewards and difficulty tables: https://lojwiki.com/events/turmoil-surge/

## Detailed guide

## 1. Before the event

Tick “Troops in prison do not defend” to opt out of defense. Send troops to allies whose prisons show the “Opt Out From Defense” banner. Do not reinforce prisons without that banner.

## 2. Once the event starts

Open Members at the bottom right. This button is available only after the event starts.

- No green “Opt Out From Defense” text: do not reinforce, even if the reinforcement counter is zero.
- Green Opt Out text and a nonzero reinforcement counter: already reinforced.
- Green Opt Out text and zero reinforcements: send troops here.

## 3. Defend allies: follow the target

As long as the target says “All Members”, leave your troops defending allies. Do not recall reinforcements from other prisons.

### Waves 7, 14 & 17: online members only

These waves only attack online members. Schedule the event when as many alliance members as possible can be online.

Defending an offline ally? When the target says “Online Members” and the previous attack has landed, temporarily move those reinforcements to an online ally.

After each of these waves, return the troops to the original offline ally so they stay protected for the following waves.

## 4. Wave 10: switch to a turret

1. Check that the target says “All Sentry Turrets”.
2. Wait until the current wave hits the ally you are defending.
3. Only then recall reinforcements from ONE allied prison and send those troops to one of the two Sentry Turrets.

Keep your other allies reinforced. Never recall before the current attack lands: the defended ally can burn.

## After wave 10: return to your original ally

Once wave 10 has finished, recall your troops from the Sentry Turret and send them back to the same allied prison you defended before. Protect that ally again during waves 11–19, with temporary moves for waves 14 and 17 if they are offline. Return after each wave.

## Wave 20: repeat the turret switch

Do the same process as wave 10: see “Target: All Sentry Turrets”, wait until the current wave hits your defended ally, then recall from that one allied prison and send those troops to one of the two Sentry Turrets again. Keep your other allies reinforced.

Follow the target message and wait for the current attack to land; a wave number alone is not a recall signal.

Updated 5 November 2026.
