# Lands of Jail SVS Preparation

Category: SVS. URL: /svs-preparation.

Five-day point guide. Points per item unless a quantity, minute, rating increase or action is stated. Follow the event’s daily reset; check the current in-game scoring before spending.

## Day 1: Forticlad upgrades

Save your Forticlad materials for building upgrades and technology research. Tomes, satellite materials and eligible speedups also score today.

| Action | Points |
| --- | ---: |
| Forticlad Core | 3,000 |
| Hyperalloy | 1,500 |
| Advanced Forticlad Core | 45,000 |
| Tome Rating +1 | 210 |
| Satellite Chip (any) | 9,800 |
| Orbit Core | 3,500 |
| Cosmic Core | 43,750 |
| Construction speedup / 1 minute | 90 |
| Research speedup / 1 minute | 90 |
| Training & promotion speedup / 1 minute | 90 |

## Day 2: Resource gathering

Gather in the field. Points below apply to the listed resource quantities, not to opening resource packs. Hero shards and eligible speedups also score.

| Action | Points |
| --- | ---: |
| Forticlad Core | 3,000 |
| Hyperalloy | 1,500 |
| Advanced Forticlad Core | 45,000 |
| Reinforcement Spin / 1 spin | 24,000 |
| Rare Hero Shard | 1,050 |
| Epic Hero Shard | 3,660 |
| Legendary Hero Shard | 9,120 |
| Construction speedup / 1 minute | 90 |
| Research speedup / 1 minute | 90 |
| Training & promotion speedup / 1 minute | 90 |
| Gather 1,000 Food | 6 |
| Gather 1,000 Wood | 6 |
| Gather 200 Steel | 6 |
| Gather 50 Gasoline | 6 |

## Day 3: Fugitive hunting & rallies

Use stamina to hunt fugitives and start beast rallies. Save module chests for today or Day 5; open them to score.

| Action | Points |
| --- | ---: |
| Open Solo Module Chest | 1,824 |
| Open Formation Module Chest | 3,600 |
| Open Barrier Module Chest | 5,400 |
| Power Module | 1,920 |
| Advanced Power Module | 9,600 |
| Tome Rating +1 | 210 |
| Reinforcement Spin / 1 spin | 24,000 |
| Rare Hero Shard | 1,050 |
| Epic Hero Shard | 3,660 |
| Legendary Hero Shard | 9,120 |
| Defeat Lv. 1–10 Fugitive | 27,000 |
| Defeat Lv. 11–15 Fugitive | 29,250 |
| Defeat Lv. 16–20 Fugitive | 31,500 |
| Defeat Lv. 21–25 Fugitive | 33,750 |
| Defeat Lv. 26–30 Fugitive | 36,000 |
| Start rally to hunt 1 beast | 90,000 |

## Day 4: Troop training

Train or promote troops. Promotion points equal the new level’s training points minus the old level’s training points, per soldier.

| Action | Points |
| --- | ---: |
| Tome Rating +1 | 210 |
| Hero exclusive equipment part | 12,000 |
| Precision Gear | 6,000 |
| Potential Coil | 60,000 |
| Magnet | 3,000 |
| Satellite Chip (any) | 9,800 |
| Orbit Core | 3,500 |
| Cosmic Core | 43,750 |
| Train 1 Lv. 1 soldier | 9 |
| Train 1 Lv. 2 soldier | 12 |
| Train 1 Lv. 3 soldier | 15 |
| Train 1 Lv. 4 soldier | 24 |
| Train 1 Lv. 5 soldier | 36 |
| Train 1 Lv. 6 soldier | 54 |
| Train 1 Lv. 7 soldier | 75 |
| Train 1 Lv. 8 soldier | 105 |
| Train 1 Lv. 9 soldier | 135 |
| Train 1 Lv. 10 soldier | 180 |
| Train 1 Lv. 11 soldier | 216 |

## Day 5: Mixed day

Use your remaining eligible materials. Collecting Rating scores today. Check the list before spending: this day does not include every action from earlier days.

| Action | Points |
| --- | ---: |
| Open Solo Module Chest | 1,824 |
| Open Formation Module Chest | 3,600 |
| Open Barrier Module Chest | 5,400 |
| Power Module | 1,920 |
| Advanced Power Module | 9,600 |
| Forticlad Core | 3,000 |
| Hyperalloy | 1,500 |
| Advanced Forticlad Core | 45,000 |
| Collecting Rating +1 | 108 |
| Hero exclusive equipment part | 12,000 |
| Precision Gear | 6,000 |
| Potential Coil | 60,000 |
| Magnet | 3,000 |
| Construction speedup / 1 minute | 90 |
| Research speedup / 1 minute | 90 |
| Training & promotion speedup / 1 minute | 90 |

Promotion example: 1,000 Lv. 8 soldiers promoted to Lv. 9 earn (135 − 105) × 1,000 = 30,000 points.

## Before spending

Activate the relevant felon Yard Time bonus and coordinate with Warden decrees before starting large upgrades or troop batches. Check your in-game timer before using speedups. Follow the event reset and verify the active day’s scoring list.

Module chests score on Days 3 and 5; hero shards and Reinforcement Spins on Days 2 and 3. Speedup minutes score on Days 1, 2 and 5; Day 4 awards training and promotion points by troop level.

See the [Warden bonus guide](https://lojstrats.com/warden#buffs). The interactive SVS guide includes a point estimator for each listed action.


## Bonuses before spending

Felon Yard Time: Phantom +22.5% construction speed; Feline +15% research speed; Black Widow +30% training speed. Verify current skill values.

Duty: Director of Justice +12% construction, research and training speed each. Director of Defense +60% training speed and +300 training capacity. Pick the best Duty position for your action and confirm it is active before starting. Other Duty effects must be checked in the game.

Prison buff: Training Capacity +210% for 2 hours, costing 6,000 diamonds. Activate before starting training batches. Capacity and speed are distinct effects.

The calculator supports multiple unique actions per day, sums all rows and retains entries when switching days.

## Supreme Honor phases

Matching → Preparation → War → Recovery. Preparation victory grants server buffs including healing speed and Recruitment Hall capacity. The war is fought on the losing server; Supreme Prison control decides the ultimate winner. Position bonuses are disabled during Cross-Server Clash for Supremacy. Personal and alliance requirements unlock phase chests; leaving the alliance forfeits rewards. Eligible war casualties have a base revival ratio of 35%, up to 95%; Recruitment Hall soldiers are excluded.


Warden buffs: Inspirational Speech grants +30% training speed for 10 minutes, with a 2-day cooldown. Rapid Construction grants +20% construction speed for 10 minutes. Start the relevant batches or upgrades while the buff is active. Check relevant Power Armor buffs before starting too.
